Index00 — 04 Based inSantiago, CL PracticeSound design & composition Editionv.2026 / spring

Every project
carries a signal.
Sound is how it
becomes legible

I'm Nicolás Infantas — I build narrative audio where sound design, composition and intention work as one system.

Open for projects · 2026 · Scroll to explore
Section01 — About

Narrative audio for games and visual media.

I'm Nicolás Infantas — sound designer and composer specializing in narrative-driven audio for games, cinematics and visual media.

Ten years in sound, six as a freelancer — over 300 international projects delivered across game audio, film scores and animation.

Every project already carries a code — a rhythm, a latent direction. Sound doesn't create it. It learns to read it first, then makes it audible.

ServicesOriginal composition, sound design, game & cinematic audio
Experience10 years · 300+ international projects
ToolsAbleton Live, Reaper, Pro Tools
LanguagesEN, ES, PT
Section02 — Work

Selected projects across games, film and animation.

001 · Case

A game studio needed a complete audio identity — from trailer impact to in-game ambience. The brief was clear: sound that feels as polished as the visuals.

I designed the full audio system covering SFX, foley, ambience layers and trailer sound design. Every sound was built to reinforce the game's world without competing with it.

ClientKinoko Studio · 2023
RoleSound design, audio system
ToolsAbleton Live, Kontakt, Soundly
DeliverablesSFX library, foley, ambience layers, trailer mix
002 · Case

The project required cinematic sound design for narrative cutscenes — moments where sound had to carry emotional weight without music covering everything.

I built a layered design system for each cinematic sequence, working with silence as much as with sound to let the story breathe.

ClientOzan İçli · 2023
RoleCinematic sound design
ToolsAbleton Live, Soundly
DeliverablesCutscene audio system, layered ambience, SFX
003 · Case

A game-style animated short running nearly three minutes — continuous sound design across multiple environments, characters and scene changes.

The challenge was maintaining energy and coherence across a complex timeline while keeping every sound decision intentional.

ClientTNT Studio · 2022
RoleSound design
ToolsAbleton Live, Soundly
DeliverablesFull sound design, SFX, ambience, final mix
004 · Case

An arcade game with a strong visual personality needed sound design that matched its pace — fast, reactive and character-driven.

I designed the full SFX library, ambience system and interactive audio logic for the game's core loop.

ClientDaniel C · 2023
RoleGame sound design
ToolsAbleton Live, Soundly
DeliverablesSFX library, ambience system, interactive audio
005 · Case

An indie game with a defined aesthetic needed an original soundtrack that felt native to its world — not borrowed from genre references.

I composed two pieces building the game's musical identity from scratch, designed to loop without breaking immersion.

ClientSkibla · 2022
RoleOriginal soundtrack
ToolsAbleton Live, Kontakt
Deliverables2 original pieces, loop-ready stems
Open full album on Bandcamp →
006 · Case

A feature film required original music that could hold emotional continuity across a full narrative arc — three pieces, each at a different dramatic point.

I composed the score working closely with the director's vision, building themes that evolved with the story rather than underscoring it.

ClientAlejandro León · 2021
RoleOriginal score
ToolsAbleton Live, Kontakt
Deliverables3 original pieces, stems, final masters
Open full album on Bandcamp →
Sound Design Game Audio Original Composition Cinematic Audio Narrative Music Interactive Sound SFX Design Score Sound Design Game Audio Original Composition Cinematic Audio Narrative Music Interactive Sound SFX Design Score
Voices · clients & collaborators — on working together

He took the time to understand the project and build a sound design theme to match. The delivered sounds fit perfectly with the game.

Daniel C.DispoZone · 2023

Despite never having tackled this type of work before, he immediately grasped the vision and blew me away with outstanding results from the first pass.

Zaida J.Narration Project · 2024

He delivered high-quality sound effects that perfectly matched the game's atmosphere and our target audience. Attention to detail made all the difference.

Elena K.Game SFX · 2024

He treated the project like his own — went over and beyond, took feedback well, and delivered well before time.

KunjikaaShort Film Score · 2024

Prior to Nicolás I had trouble finding the right fit — he turned my animation project into a full blown production. Not just a web video anymore.

Derock4artAnimation · 2024

He understood exactly what I wanted for my game and delivered it early. A pleasure to work with — hopefully we can work together again.

AsterielabGame Audio · 2022
Section03 — Contact

A project in mind?
Tell me what you're hearing
I'll write back within 48h.

Studio

La Reina
Santiago, Chile · GMT-4

Availability

Open for projects · v.2026 / spring

·Bonus— a small game while you're here

Tune the signal·

A target wave is hidden in the noise. Match its frequency and shape until both lines align. Press play to listen.

Drag the sliders. Listen.
Signal · 0%
Frequency220 Hz
Waveformsine